🎉 What's New
glTF Export Enhancement
- Added Draco Compression toggle for glTF exports
- Located under the "Compression" section when glTF format is selected
- Disabled by default (optimal for Godot imports)
- Enables Draco mesh compression for smaller file sizes when needed
- Helpful note in tooltip about Godot's runtime compression
Why This Matters
Many users export to game engines like Godot, which have their own runtime compression systems. Having Draco compression enabled by default can actually be counterproductive in these cases. This update gives you control over when to use Draco compression, allowing you to optimise your exports for your specific workflow.
Technical Details
- New property:
mesh_export_use_draco_compression
(BoolProperty) - UI label simplified to "Draco Compression" for cleaner interface
- Compression settings apply to both .glb and .gltf export formats
Compatibility
- Blender 4.2.0 and above
- No breaking changes from v1.3.0
I'd love to hear about your experience with the new features! Report issues or suggest improvements on GitHub. 🙏