Become a sponsor to Schell Carl Scivally
I write Rust and Haskell libraries with an emphasis on multimedia applications.
In Rust:
- renderling
Cross platform real-time 3d graphics engine, all shaders written in memory-safe Rust
- mogwai
Declarative user interfaces
- apecs
The Async and Pleasant Entity Component System
In Haskell:
- steeloverseer
A development tool that pipelines your programming workflow
- varying
Arrowized FRP
- typograffiti
Fast text rendering for OpenGL 3+ applications
Featured work
-
schell/renderling
GPU driven real-time renderer, backed by wgpu and rust-gpu
Rust 171 -
Rust-GPU/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Rust 2,303 -
Rust-GPU/cargo-gpu
Command line tool for building Rust shaders using rust-gpu
Rust 33 -
schell/mogwai
The minimalist, obvious, graphical, web application interface
Rust 434 -
schell/steeloverseer
A file watcher and development tool.
Haskell 130 -
schell/apecs
An asyncronous and pleasant entity-component system for Rust
Rust 74