Releases: under-Peter/OMEinsum.jl
Releases · under-Peter/OMEinsum.jl
v0.9.2
OMEinsum v0.9.2
Merged pull requests:
- Fix CacheTree rrule (#193) (@AntonOresten)
Closed issues:
- Weird chain rule bug when OMEinsum v0.9.1 is loaded (#192)
v0.9.1
OMEinsum v0.9.1
Merged pull requests:
- Forward slicer kwargs (#190) (@GiggleLiu)
- Fix ad example (#191) (@GiggleLiu)
v0.9.0
OMEinsum v0.9.0
Breaking changes
- Some contraction order optimizers are refactored in OMEinsumContractionOrders.
- The TreeSA optimizer does not support
nslices
kwargs anymore. - A new API:
slice_code
is added to support slicing. Now we only haveTreeSASlicer
. - A new contraction order optimization algorithm:
HyperND
, which performs systematically better thanKaHyParBipartite
Merged pull requests:
- Xz/new treesa (#185) (@ArrogantGao)
- Switch GPU extension logging to debug (#186) (@AntonOresten)
- Bump version of OMEinsumContractionOrders (#189) (@GiggleLiu)
v0.8.8
v0.8.7
v0.8.6
OMEinsum v0.8.6
The behavior of get_output_array
(internal API) is changed.
Merged pull requests:
- Change default of
get_output_array
asArray(undef, size...)
(#180) (@ArrogantGao) - Make AD interface extensible (#181) (@GiggleLiu)
v0.8.5
OMEinsum v0.8.5
Merged pull requests:
Closed issues:
- Enzyme compilation failed due to illegal type analysis - in a case that supposed to work. (#175)
v0.8.4
OMEinsum v0.8.4
Merged pull requests:
- add interface for the viz tool by OMEinsumContractionOrders v0.9 (#173) (@ArrogantGao)
- Fix duplicate on basic type (#174) (@GiggleLiu)
v0.8.3
OMEinsum v0.8.3
Merged pull requests:
- Update documentation and README (#172) (@GiggleLiu)
Closed issues:
v0.8.2
OMEinsum v0.8.2
Merged pull requests:
- Added inplace macro @Ein! (#163) (@ArrogantGao)
- Inplace sliced einsum (#164) (@GiggleLiu)
- Add support for AMDGPU (#165) (@radudiaconu0)
- fix AMD GPU dependency (#166) (@GiggleLiu)
- fix trying to use AMDGPU in Base (#167) (@RustyBamboo)
- Add replace function (#169) (@nzy1997)
- Manual AD (#170) (@GiggleLiu)
Closed issues:
- promote_type stack overflow (#160)