Fix_DynamicBones - Fix another recursion error #74
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Recursion is hard.
After appending a particle, and doing the cursive call on its child, every normal particle would continue to add a leaf particle (obvious in hindsight).
The original game code did not have this issue, even though it also did not return after the recursion call, because it only adds a leaf when the transform associated with the particle has zero children. That, however, is also undesirable since it will not add a leaf particle if the bone chain ends prematurely.