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📝 Update README.md to reflect Phase 2 completion (Issue #6)
- Mark Phase 2 (Core Move Generation) as 100% COMPLETE - Update progress tracking table to show Phase 2 as 100% complete - Update "Current Status" to reflect that all standard pieces are implemented - Set next development priority to Phase 3: Core Game Logic This aligns the main README with the latest project progress and provides a clear view of the development roadmap.
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README.md

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# JS Chess Engine
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# JS Chess Engine
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> **A pure JavaScript chess engine inspired by the legendary Atari Video Chess, designed to outplay the original through superior AI and modern web technologies.**
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### What Problem Does This Solve?
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**For Chess Enthusiasts:**
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- Provides a pure JavaScript chess implementation that runs entirely in the browser
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- Offers an AI opponent with adjustable difficulty levels
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- Enables chess learning through position analysis and move suggestions
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**For Developers:**
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- Demonstrates advanced JavaScript patterns including ES2022 private fields
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- Showcases modular architecture with clean separation of concerns
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- Provides a comprehensive testing framework for complex game logic
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**For AI Researchers:**
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- Implements classic game AI algorithms (Minimax with Alpha-Beta pruning)
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- Offers a platform for experimenting with chess evaluation functions
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- Enables comparison with historical chess engines
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Navigate to `http://localhost:8080` to see the chess engine in action.
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#### Development Commands
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```bash
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# Development server
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npm start # Start live development server on port 8080
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```
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#### Project Structure
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```
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js-chess-engine/
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├── src/
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│ ├── core/ # Chess logic foundation
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│ ├── core/ # Chess logic foundation
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│ │ ├── Board.js # Board representation and state
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│ │ ├── Piece.js # Piece definitions and validation
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│ │ ├── GameState.js # Game state management
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│ │ ├── MoveGenerator.js # Move generation algorithms
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│ │ └── ...
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│ ├── ui/ # User interface components
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│ ├── ui/ # User interface components
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│ │ ├── BoardRenderer.js # Visual board rendering
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│ │ ├── InputHandler.js # User input processing
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│ │ └── styles.css # Styling and themes
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│ ├── ai/ # AI engine (future implementation)
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│ └── utils/ # Shared utilities
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│ ├── ai/ # AI engine (future implementation)
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│ └── utils/ # Shared utilities
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│ └── Constants.js # Game constants and piece values
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├── tests/ # Test files
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├── index.html # Main HTML entry point
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└── package.json # Project configuration
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├── tests/ # Test files
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├── index.html # Main HTML entry point
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└── package.json # Project configuration
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```
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#### Quick Start Guide
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### **Phase 1: Documentation & Project Management** ✅ **COMPLETED**
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_Timeline: June 2025_
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- ✅ **Professional README.md** ([#35](https://github.com/jane-alesi/js-chess-engine/issues/35)) - Impactful header and project description
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- ✅ **Installation & Usage Guide** ([#36](https://github.com/jane-alesi/js-chess-engine/issues/36)) - Comprehensive setup instructions
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- ✅ **Architecture Documentation** ([#37](https://github.com/jane-alesi/js-chess-engine/issues/37)) - Mermaid diagrams and contribution guidelines
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---
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### **Phase 2: Core Move Generation** 🔄 **IN PROGRESS**
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### **Phase 2: Core Move Generation** **COMPLETED**
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_Timeline: July-August 2025 | Priority: HIGH_
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- ✅ **Pawn Move Generation** ([#4](https://github.com/jane-alesi/js-chess-engine/issues/4)) - Forward, double, and capture moves
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- ✅ **Rook Move Generation** ([#2](https://github.com/jane-alesi/js-chess-engine/issues/2)) - Horizontal and vertical movement patterns
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- ✅ **Bishop Move Generation** ([#1](https://github.com/jane-alesi/js-chess-engine/issues/1)) - Diagonal movement patterns
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- ✅ **Knight Move Generation** ([#9](https://github.com/jane-alesi/js-chess-engine/issues/9)) - L-shaped movement patterns
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- ✅ **King Move Generation** ([#7](https://github.com/jane-alesi/js-chess-engine/issues/7)) - Single-square movement patterns
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- 📅 **Queen Move Generation** ([#6](https://github.com/jane-alesi/js-chess-engine/issues/6)) - Combined rook and bishop patterns
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- **Queen Move Generation** ([#6](https://github.com/jane-alesi/js-chess-engine/issues/6)) - Combined rook and bishop patterns
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**Current Status**: ✅ Pawn, Rook, Bishop, Knight, and King moves fully implemented with comprehensive testing
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**Next Priority**: Queen move generation (the final piece for this phase).
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**Current Status**: ✅ All pseudo-legal move generation for standard pieces is now implemented.
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---
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### **Phase 3: Core Game Logic** 📅 **PLANNED**
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### **Phase 3: Core Game Logic** 🗓️ **PLANNED**
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_Timeline: September-October 2025 | Priority: MEDIUM_
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- 📅 **Enhanced Move Validation** - Self-check prevention and legal move filtering
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- 📅 **Check Detection** - King threat analysis and validation
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- 📅 **Checkmate & Stalemate** - Game ending condition detection
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- 📅 **Special Moves Implementation**:
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- 🗓️ **Enhanced Move Validation** - Self-check prevention and legal move filtering
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- 🗓️ **Check Detection** - King threat analysis and validation
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- 🗓️ **Checkmate & Stalemate** - Game ending condition detection
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- 🗓️ **Special Moves Implementation**:
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- Castling (kingside and queenside)
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- En passant capture
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- Pawn promotion
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- 📅 **Game Flow Orchestration** ([#14](https://github.com/jane-alesi/js-chess-engine/issues/14)) - Complete game state management
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- 🗓️ **Game Flow Orchestration** ([#14](https://github.com/jane-alesi/js-chess-engine/issues/14)) - Complete game state management
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**Dependencies**: Requires completion of Phase 2 (all piece move generation).
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### **Phase 4: AI Implementation** 📅 **PLANNED**
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### **Phase 4: AI Implementation** 🗓️ **PLANNED**
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_Timeline: November 2025-January 2026 | Priority: MEDIUM_
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- 📅 **Basic AI Foundation**:
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- 🗓️ **Basic AI Foundation**:
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- Random move selection
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- Legal move filtering
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- Basic position evaluation
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- 📅 **Minimax Algorithm**:
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- 🗓️ **Minimax Algorithm**:
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- Recursive game tree search
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- Alpha-Beta pruning optimization
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- Configurable search depth
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- 📅 **Position Evaluation**:
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- 🗓️ **Position Evaluation**:
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- Material value calculation
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- Positional factors (center control, piece development)
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- King safety assessment
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- 📅 **Difficulty Levels**:
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- 🗓️ **Difficulty Levels**:
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- Beginner (depth 1-2)
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- Intermediate (depth 3-4)
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- Advanced (depth 5-6)
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### **Phase 5: User Interface & Experience** 📅 **FUTURE**
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### **Phase 5: User Interface & Experience** 🗓️ **FUTURE**
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_Timeline: February-March 2026 | Priority: LOW_
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- 📅 **Interactive Board Enhancements**:
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- 🗓️ **Interactive Board Enhancements**:
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- Drag-and-drop piece movement
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- Move highlighting and validation
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- Animated piece transitions
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- 📅 **Game Features**:
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- 🗓️ **Game Features**:
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- Move history and notation
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- Position analysis tools
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- Save/load game functionality
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- 📅 **Visual Improvements**:
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- 🗓️ **Visual Improvements**:
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- Multiple board themes
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- Piece set customization
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- Responsive design for mobile
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- 📅 **Accessibility**:
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- 🗓️ **Accessibility**:
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- Keyboard navigation
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- Screen reader support
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- High contrast modes
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### **Phase 6: Performance & Advanced Features** 📅 **FUTURE**
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### **Phase 6: Performance & Advanced Features** 🗓️ **FUTURE**
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_Timeline: April-June 2026 | Priority: LOW_
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- 📅 **Performance Optimizations**:
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- 🗓️ **Performance Optimizations**:
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- Web Workers for AI computation
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- Transposition tables for position caching
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- Move ordering improvements
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- Bitboard representation (optional)
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- 📅 **Advanced AI Features**:
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- 🗓️ **Advanced AI Features**:
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- Opening book integration
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- Endgame tablebase support
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- Neural network evaluation (experimental)
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- 📅 **Additional Features**:
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- 🗓️ **Additional Features**:
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- Multiplayer support
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- Tournament modes
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- Chess variant support (Chess960, King of the Hill)
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### **Progress Tracking**
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| Phase | Completion | Key Milestones | Target Date |
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| ----------- | ---------- | --------------------------------------------------------------------- | ------------ |
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| **Phase 1** | ✅ 100% | Professional documentation complete | ✅ June 2025 |
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| **Phase 2** | 🔄 90% | Pawn, Rook, Bishop, Knight, King moves implemented, 1 piece remaining | August 2025 |
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| **Phase 3** | 📅 0% | Awaiting Phase 2 completion | October 2025 |
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| **Phase 4** | 📅 0% | Awaiting Phase 3 completion | January 2026 |
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| **Phase 5** | 📅 0% | UI/UX enhancements | March 2026 |
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| **Phase 6** | 📅 0% | Performance & advanced features | June 2026 |
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| Phase | Completion | Key Milestones | Target Date |
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|-------------|------------|-----------------------------------------------------------------------------|---------------|
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| **Phase 1** | ✅ 100% | Professional documentation complete | ✅ June 2025 |
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| **Phase 2** | ✅ 100% | All pseudo-legal moves for standard pieces implemented | ✅ August 2025 |
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| **Phase 3** | 🗓️ 0% | Awaiting Phase 2 completion | October 2025 |
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| **Phase 4** | 🗓️ 0% | Awaiting Phase 3 completion | January 2026 |
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| **Phase 5** | 🗓️ 0% | UI/UX enhancements | March 2026 |
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| **Phase 6** | 🗓️ 0% | Performance & advanced features | June 2026 |
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### **Success Metrics**
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## 🏛️ Current Status
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This project is actively under development with a focus on:
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✅ **Core Foundation Complete**
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- Board representation and piece management
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- Move generation for pawns (with comprehensive testing)
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- Game state tracking and validation
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- Modern ES2022 implementation with private fields
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🔄 **In Progress**
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- Move generation for all remaining pieces (Rook, Bishop, Knight, King, Queen)
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- Advanced game rules (castling, en passant, promotion)
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- Check and checkmate detection
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📖 **Coming Next**
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- AI opponent with multiple difficulty levels
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- Position evaluation and strategic play
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- Interactive web interface
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- Performance optimizations
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---
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## 🏗️ Architecture
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## 🏛️ Architecture
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The engine follows a modular design inspired by classic chess programming principles, with clear separation of concerns and unidirectional data flow:
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BOOK[Opening Book]
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end
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subgraph " Core Chess Logic"
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subgraph "♟️ Core Chess Logic"
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CORE[Core Module]
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BOARD[Board]
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PIECE[Piece]
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### Architecture Principles
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- **Layered Design** - Clear separation between UI, AI, Core Logic, and Utilities
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- **Unidirectional Data Flow** - Data flows from UI/AI Core Utils
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- **Unidirectional Data Flow** - Data flows from UI/AI Core Utils
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- **Modular Independence** - Each module can be developed and tested independently
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- **Future Extensibility** - Architecture supports advanced AI features and UI enhancements
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**Project Link:** [https://github.com/jane-alesi/js-chess-engine](https://github.com/jane-alesi/js-chess-engine)
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_Built with by the chess programming community_
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_Built with by the chess programming community_

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