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Only check latencies once every 10 seconds with routeByLatency
#2795
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Merged
ofekshenawa
merged 5 commits into
redis:master
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justinmir:only-update-latency-in-gc-if-stale
Nov 20, 2024
Merged
Only check latencies once every 10 seconds with routeByLatency
#2795
ofekshenawa
merged 5 commits into
redis:master
from
justinmir:only-update-latency-in-gc-if-stale
Nov 20, 2024
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`routeByLatency` currently checks latencies any time a server returns a MOVED or READONLY reply. When a shard is down, the ClusterClient chooses to issue the request to a random server, which returns a MOVED reply. This causes a state refresh and a latency update on all servers. This can lead to significant ping load to clusters with a large number of clients. This introduces logic to ping only once every 10 seconds, only performing a latency update on a node during the `GC` function if the latency was set later than 10 seconds ago. Fixes redis#2782
LGTM! |
Sure I'll push that change shortly. |
@ofekshenawa PTAL when you get a chance! |
@vladvildanov hoping to get some eyes here, this will help us no longer have to maintain our own fork |
ofekshenawa
approved these changes
Nov 20, 2024
Hey @justinmir, sorry for the delay! |
ofekshenawa
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Aug 10, 2025
* Only check latencies once every 10 seconds with `routeByLatency` `routeByLatency` currently checks latencies any time a server returns a MOVED or READONLY reply. When a shard is down, the ClusterClient chooses to issue the request to a random server, which returns a MOVED reply. This causes a state refresh and a latency update on all servers. This can lead to significant ping load to clusters with a large number of clients. This introduces logic to ping only once every 10 seconds, only performing a latency update on a node during the `GC` function if the latency was set later than 10 seconds ago. Fixes #2782 * use UnixNano instead of Unix for better precision --------- Co-authored-by: ofekshenawa <104765379+ofekshenawa@users.noreply.github.com>
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routeByLatency
currently checks latencies any time a server returns a MOVED or READONLY reply. When a shard is down, the ClusterClient chooses to issue the request to a random server, which returns a MOVED reply. This causes a state refresh and a latency update on all servers. This can lead to significant ping load to clusters with a large number of clients.This introduces logic to ping only once every 10 seconds, only performing a latency update on a node during the
GC
function if the latency was set later than 10 seconds ago.Fixes #2782
Figure: Ping behavior of the client running 21bd40a and a client running this PR. When shards are failed the current cluster client will spam pings while the fixed cluster client will only ping each server once every 10 seconds.
This shows the impact in a running large production cluster. The cluster is handling ~4M pings per second due to this behavior.
