Example platformer project for daabbcc.
Requires Defold >= 1.10.0
Play it here: https://selimanac.github.io/defold-daabbcc-example-platformer/
Gamepad is recommended.
LEFT/RIGHT: A/D - LEFT/RIGHT ARROWS - LEFT STICK
JUMP: W - UP ARROW - SPACE - A (Xbox Controller) - X (PS Controller)
START button for navigating the menu using gamepad.
Tip
Keep holding the jump button while sliding to jump left or right, and don’t let it go if you want to chain jumps.
- Add debug.factory to
factories
gameobject at game.collection - Set platformer.debug to 1 on game.project
The map is created using Tiled, and all Tiled files are located in the assets/tiled folder. The main map file is map.tmx. You can export the map as a JSON file to the data folder.
There is a simple shell script to bundle the project using bob.
- Download latest bob (>= 1.10.0) and put it in production folder.
- Modify the build shell script according to your needs.
- Execute shell script. Bundles will ve created under production/bundle folder
Special thanks to Paweł Jarosz and 8BitSkull for their support.
Assets by Pixel Frog - Slightly modified version of https://pixelfrog-assets.itch.io/pixel-adventure-1
Music by MFCC - https://pixabay.com/music/upbeat-game-music-player-console-8bit-background-intro-theme-297305/
On-Screen Input by Björn Ritzl - https://github.com/britzl/defold-input
ImGUI by Björn Ritzl - https://github.com/britzl/extension-imgui/tree/master/example
Device by Artsiom Trubchyk - https://gist.github.com/aglitchman/fca1d6c4f5bad3e16033798cffea9ae1
DefOS by Subsoap - Slightly modified(only for MacOS) version of https://github.com/subsoap/defos
Water Shader Modified version of https://www.shadertoy.com/view/MltyRs
Waterfall Shader Modified version of https://shadered.org/view?s=6Gny24_ojD