Releases: singaporetech/immersification-wip-locomotion
0.1.1
Note that the code in here will always be "non-production ready" as it is meant to serve as code references for:
understanding the CHI'22 paper on "Understanding User Experiences Across VR Walking-in-place Locomotion Methods"
implementing your own WIP locomotion mechanisms in the implementation stack of your choice
The code in the unity-locomotion-scripts folder are Unity C# component scripts that developers can use in a Unity3D project.
There is also a sample-unity-project that uses these scripts in a "Hello World"-ish interactive VR environment.
What's Changed
- enhanced header comments for InputManager and TrackerDeviceAllocator by @chektien in #4
- Updated sample project folder names by @LeonFooC in #5
Full Changelog: 0.1.0...0.1.1
Version 0.1.0
Note that the code in here will always be "non-production ready" as it is meant to serve as code references for:
- understanding the CHI'22 paper on "Understanding User Experiences Across VR Walking-in-place Locomotion Methods"
- implementing your own WIP locomotion mechanisms in the implementation stack of your choice
The code in the unity-locomotion-scripts
folder are Unity C# component scripts that developers can use in a Unity3D project.
There is also a sample-unity-project
that uses these scripts in a "Hello World"-ish interactive VR environment.