Blender addon for import and export of Dawn of War models.
- Import and Export Functionality: Supports the Dawn of War model format(
.whm
), including meshes, textures, bones, markers and animations.
- Object Editor support: Allows export to Object Editor model format(
.sgm
) so you can configure the unit properties, e.g. motions and actions.
- Built-in conversion of textures: Automatically imports
.rsh
texture files, including all additional layers, and exports all of them back.
- Make sure your Blender version is 4.4 or newer.
- Download the latest release from the Releases page.
- Drag and drop the archive into Blender and click
OK
- Restart Blender
- Go to
Edit -> Preferences -> Add-ons
, findDawn of War Import/Export
there - Click on the "Setup using .module" button and select your mods
.module
file.
- Open your mod with Corsix's Mod Studio
- Find and unpack the model
.whm
file (usually located atData/art/ebps/races/<race>/troops
) - In Blender go to
File -> Import -> Dawn of War model (.whm)
and select your.whm
file.
Often a simple File -> Export -> Dawn of War model (.whm)
is enough.
This tutorial describes the full process of exporting and adding a new model into DoW.
First steps - how to install the addon and import a model from DoW into Blender
Exporting a model - step-by-step tutorial on how to optimize a model and put it into DoW
FAQ - Frequently Asked Questions
Ensure you are using Blender 4.4 or newer.
The addon reports some messages that you can find in Info Editor.
In case it doesn't help feel free to file an issue.
- Santos Tools - original import script for 3ds Max.
- Relic-Game-Tool - another script for parsing relic chunky files and importing models to Blender.
- Dawn of War Texture Tool - detailed info on RSH file structure.
- Mudflaps WHM Model Converter Tool
Not affiliated with Sega, Relic Entertainment, or THQ.