Releases
v0.15
Big changes
Added support for the Definitive Edition
Added a new menu for batch-configuration of the force_invisible
property
Added automatic keyframing for force_invisible
and stale
custom properties because it was extremely confusing
Added a new animation batch baking operator
Added a new operator for automatically extracting meshes that can be force-skinned
Added automatic teamcolor baking to rtx during export
Implemented import and export of shadow volumes. Now you can edit shadows and add the new ones #18
Switched to new Slotted Actions. See this video to learn more about this feature
Other improvements
Reflections are now displayed in Blender the way they are in the game
Made import more robust so some models from old mods are now imported correctly
Improved automatic force_skinning
Added export of animated cameras
Imported models now use shade-smooth by default
Added support for importing rtx textures
Added a layer select dropdown to the material tools panel
Fixes
Fixed some errors in the "Attach to armature" operator
Removed some unnecessary warnings #17
Ignored encoding errors by default
Removed import of vertex groups for xreffed meshes
Meshes are no longer being mistakenly parented to an extra bone
Incorrect .module files in the game folder no longer cause issues for other mods
The addon now works with enabled localization
Fixed display of teamcolored textures
Fixed mesh names being case-sensitive #20
Fixed incorrect file folders when using Mod root
data location
Adjusted log levels to reduce error spamming
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