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v0.15

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@amorgun amorgun released this 14 Aug 18:30
· 7 commits to main since this release

Big changes

  • Added support for the Definitive Edition
  • Added a new menu for batch-configuration of the force_invisible property
  • Added automatic keyframing for force_invisible and stale custom properties because it was extremely confusing
  • Added a new animation batch baking operator
  • Added a new operator for automatically extracting meshes that can be force-skinned
  • Added automatic teamcolor baking to rtx during export
  • Implemented import and export of shadow volumes. Now you can edit shadows and add the new ones #18
  • Switched to new Slotted Actions. See this video to learn more about this feature

Other improvements

  • Reflections are now displayed in Blender the way they are in the game
  • Made import more robust so some models from old mods are now imported correctly
  • Improved automatic force_skinning
  • Added export of animated cameras
  • Imported models now use shade-smooth by default
  • Added support for importing rtx textures
  • Added a layer select dropdown to the material tools panel

Fixes

  • Fixed some errors in the "Attach to armature" operator
  • Removed some unnecessary warnings #17
  • Ignored encoding errors by default
  • Removed import of vertex groups for xreffed meshes
  • Meshes are no longer being mistakenly parented to an extra bone
  • Incorrect .module files in the game folder no longer cause issues for other mods
  • The addon now works with enabled localization
  • Fixed display of teamcolored textures
  • Fixed mesh names being case-sensitive #20
  • Fixed incorrect file folders when using Mod root data location
  • Adjusted log levels to reduce error spamming