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themixray edited this page Jan 7, 2022
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pip install --upgrade pgw
- Download the library
- Run setup.bat
- Complete!
A simple game.
import pygwin # Importing pygwin
import random # Importing random
win = pygwin.create('A Simple Game', (500,500)) # Creating window
player = [250,250] # Player position
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Apple rect
score = 0 # Player score
run = True # Is loop running
while run: # Creating loop
for event in pygwin.getEvents(): # Events loop
if event.type == pygwin.QUIT: # If window quit
run = False # Break loop
win.fill((255,255,255)) # Fill window with color
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
win.draw.rect((0,0,0),playerRect) # Drawing player rect
win.draw.rect((200,50,50),apple) # Drawing apple rect
win.blit(score,(0,0)) # Writing player score
if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed
player[1] += 5 # Player position down
if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed
player[0] += 5 # Player position right
if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed
player[0] -= 5 # Player position left
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
if playerRect.collide(apple): # If player rect collide apple rect
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Change apple rect
score += 1 # Update player score
win.update(60) # Update window
pygwin.close() # Close pygwin