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Record
themixray edited this page Dec 9, 2021
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Recording example
import pygwin
import random
win = pygwin.create('A Simple Game', (500,500))
player = [250,250]
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20)
score = 0
record = pygwin.record(win,True) # Init recording
record.start() # Start recording
run = True
while run:
for event in pygwin.getEvents():
if event.type == pygwin.QUIT:
run = False
record.stop() # Stop recording
win.fill((255,255,255))
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20)
win.draw.rect((0,0,0),playerRect)
win.draw.rect((200,50,50),apple)
win.blit(score,(0,0))
if pygwin.keyboard.isPressed('w'):
player[1] -= 5
if pygwin.keyboard.isPressed('s'):
player[1] += 5
if pygwin.keyboard.isPressed('d'):
player[0] += 5
if pygwin.keyboard.isPressed('a'):
player[0] -= 5
if player[0] <= -10:
player[0] = 510
if player[1] <= -10:
player[1] = 510
if player[0] > 510:
player[0] = -10
if player[1] > 510:
player[1] = -10
if playerRect.collide(apple):
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20)
score += 1
win.update(60)
record.render('Recording.mp4') # Render recording
pygwin.close()
Initialization a record
pygwin.record(win,audio=False)
- win Pygwin window
- audio Will audio be recorded from the microphone
Returns record
Start a recording
record.start(newThread=True)
- newThread Will be recording in new thread
Returns None
Render a recording
record.render(path)
- path Destination path
Returns None
Stop a recording
record.stop()
Returns None
Reset a recording
record.reset()
Returns None